Follow that path down the hallway, past the STARS Office, and to the door at the endĮnter the Lounge. Go through the Locker Room and the showers. There’s a Licker waiting for you somewhere in the hallway outside, and it can only hear you when you run. And you’ll only need one empty inventory slot (though, again, more is better). If you already picked up the Large Gear, make sure that’s in your inventory. More would be better, so that you can pick up the items you find along the way. (You’ll use this in the Library to move the bookshelves.)īefore you leave, make sure you have at least three empty inventory slots for the gears you have to pick up and shuffle. The Mechanic Jack Handle from the Records Room.We’ll use these to take down two zombies soon.) (You can combine High-Grade Gunpowder with more High-Grade Gunpowder to make MAG ammunition. At least two rounds for your Lightning Hawk.Visit the Item Box, and equip the following: Let’s get prepared for the enemies and puzzles soon to be in your face. This guide will take you from the Darkroom through the Library, to the 3F hallway, to the East Storage Room, to the Clock Tower, and then back to the Break Room, picking up everything along the way.
Now it’s time to get the second (and final) Power Panel Part in the Clock Tower. You’ve made your way back into the Darkroom, where it’s safe. You found Resident Evil 2’s first Power Panel Part and cleared every room in the Police Station, save the Library.